POCKETQUEST - MAIN PAGE-INFO-FAQ-NEW RULES-LINKS

(THIS PAGE LAST UPDATED 13/06/2017)

The updated Pocketquest rules can be downloaded here:

POCKETQUEST






This is the page dedicated to the game I helped produce and will contain a number of articles expanding the game including an FAQ and any Errata.

More details of the game can be found here along with details on how to purchase it:

POCKETQUEST


Pocketquest, is a new game by C&C games in tandem with both Perfect6 Miniatures and The Miniature Architect.

The game is for between 1-7 players, and sees the players take control of their heroes as they plunder their way through a monster infested dungeon. Alternatively take control of the evil dungeon master and try to stop the heroes getting away with your treasure.

 Will you survive to see another day, will you emerge laden with gold and magical items, or will your bones litter the underground lair of your enemies.

The game consists of a multi part game board which allows for you to set up the board in numerous combinations, and comes with miniatures, the rules, dice, bases and some scenic pieces, everything you need to play barring a pencil!

Includes:

4 cross junction tiles
4 L corner tiles
4 T junction tiles
4 room tiles
1 box/ boss room
6 straight sections
2 dice
6 6mm adventurers
8 Portable doors
27 dungeon minions
Rule book
Character sheets

 

C&C Games in conjunction with Perfect6 Miniatures & The Miniature Architect  2016

Available to buy HERE
 
Some examples of the miniatures you get in the box:

 





 
 
 
 


I have also added some more heroes and bad guys from my spare 6mm stuff:
 
Halfling hero (Irregular miniatures)

Elf with magic sword (Perfect6)

Elf hero (Microworld)

 Human Hero (Baccus)

Ranger (Microworld)

Wizard (Microworld)

Thief with magic dagger (Perfect6)
 
Hellhound (Microworld) 


Daemon Warriors (Microworld)

 Small Rock Golems (Perfect6)
 

Some scenery to adorn my boss rooms

 My first attempt at scratch built treasure chests
 

NEW RULES:

TYPE
LVL
EP’S
INIT
ATT
AGILITY
DEF
MG
SKILL Lvl
HPS
DAMAGE
SKILLS/
NOTES
Daemon Warrior
1
8
6
5
6
6
0
3
5
2
Bone Sword
Hellhound
1
8
6
4
5
5
0
3
4
2
Natural Weapons





Boulder Golems
1
6
3
5
3
7
0
1
5
2
Natural Weapons, Natural Armour





 

 
WEAPON
DAMAGE
DEFENCE PENALTY
DEFENCE BONUS
ATK BONUS
Bone Sword
2
-1
-
+1





WEAPON
DAMAGE
ATTACK BONUS
Pistol
2*
-
* 2 damage normally 1 damage at long range

WEAPON
SHORT
AVERAGE
LONG
Pistol
<2
4
5+





Pistols cost 150 coin and weigh 2 Encumbrance.
Shots cost: 10 coin each and weigh 1 Encumbrance per 8 shots.
 
NEW DARK SPELLS:

Summon Daemon: (cost 5 EPs min Lvl 7) If successful, the spellcaster can place one Daemon or one hellhound model in empty square within 3 squares of the caster, the newly summoned model acts last this turn but normally from then on.
 
 NEW SKILLS:


Paladin: (Costs 4EP's- Warriors only - min lvl 8, requires Knight Skill) Once per game model may make an automatic damage 4 hit.

Gunpowder Weapons: Only models with this skill can use gunpowder weapons such as the Pistol.


 
FAQ:
 
Q: when casting magic spells do you roll vs your magic stat every time or only when the spell description says so? (ie. fire ball vs detect traps)
A: You must roll a magic test everytime you try to cast a spell - page 13 of the rules

Q: The game is for 1-7 players, I assume the average party to be 4 adventurers and the game difficulty to be based on that number, how do you scale it up/down when spawning monsters?
A:see part3 (page 23 of the rules) a dungeons strength is modified by the total amount of levels in the party

Q: When the miniatures are based do they all fit back in the box with the rest of the pieces?
A: Yes, just about:


and this handy File shows you how to get all the pieces back in.
 Q: Hey I didn't get a Rock Golem in my set of dungeon minions?
 A: Oops, some early sets are missing this minion, please e-mail Connor at the Miniature Architect, and he will arrange to send you the missing piece.

Q: Where do I place doors?
A: Only at the junction of a Room and a Corridor tile(this has been clarified in the latest PDF)

Q: Why do Spider Swarms have poisonous bite lvl 1?
A: Whoops, this is hang over from an earlier version in which poisons where differentiated by levels, ignore it, it has now been removed from the latest PDF.

Q:Bashing in doors. In the actions list it says 4 EP's to knock down a door, in the section on doors it says to attack the door until you do 6HP's of damage to it. Which one is correct?
A: Ignore the 4EP's it costs the usual amount of EP's (2)to attack a door, the reference to a separate action costing 4ep's has now been removed.

Q: How is Defence calculated?
A: Defence is Agility plus any bonuses derived from armour, helmets, shields, in Combat, Defence may also effected by the weapon used.
 
ERRATA:
If you want an up-to date PDF of the rulebook which will correct any of the errata below, please e-mail me at chris_hudson@ntlworld.com using the e-mail address you used to purchase the game via the Miniature Architect.
 
ALL THE ERRATA/CLARIFICATIONS (as of 02/09/16) HAVE NOW BEEN INCLUDED IN THE MOST RECENT PDF(v3)AVAILABLE ON REQUEST.
 
Page 4 :
 
The Text in Red should be added to the combat section:
Hand to Hand
When two or more models move into base to base contact they can engage in hand to hand combat. The models must be adjacent and cannot engage a model diagonally.

The attacking player rolls 1d6 and adds their Attack stat, the defending player rolls 1d6 and adds their agility stat (plus any bonuses to agility derived from skills and equipment) both of these totals are compared, if the attackers total equals or exceeds the defenders total they have landed a successful hit (if the defender is using the defensive stance action they roll 2d6 and choose the highest of the two dice rolls to add to the agility score).
If the attackers total is less than the defenders total
 
It’s a miss, no damage is taken but the attacker may elect to spend further EP’s and attack again if that’s what he wishes and can afford the EP’s.
NB: DO NOT REROLL EITHER OF THE DICE
 
If the attacker manages to hit the defender
The attacker once again adds the attack stat to the dice value plus any modifiers derived from weapons, skills or equipment. This time compare it to the defenders dice value plus its defence stat and any modifiers derived from weapons, skills and equipment they may have.

Page 23:
The table on page 23 (the start of part 3) is incorrect and should read as follows:
 
 LVL total
1-8
9-12
13+
Modifier
+1
-
-1
 
Page 13:
Amend as follows:
Casting Modifiers:
 
+1 to Magick stat - Spell has been prepared
-1 modifier to a second spell cast this turn
-2 modifier to a third spell cast this turn
Page 11:
Add the following:
 
Poisonous Bite (creatures only)
 
If a wound is caused by a poisonous attack the victim suffers -1 to both agility and attack values until the end of that combat.

Character Sheet:
 
NAME
LVL
EP’S
INIT
ATT
AG
DEF
MGK
SKILL/LVL
RACE
 
 
 
 
 
 
 
 
 
HPS
Weapon
DMG
DEF PENALTY
DEF BONUS
ATK BONUS
 
 
 
 
 
XPS
Weapon
DMG
DEF PENALTY
DEF BONUS
ATK BONUS
 
 
 
 
 
SKILLS
 
EQUIPMENT
 
ENCUMBRANCE
 
GOLD
 
















 
The Character sheet can now be downloaded HERE

LINKS:

The Miniature Architect - maker of excellent 6mm & 15mm laser cut MDF wargaming products, plus of course the only place to buy PocketQuest.
 
Perfect6 Miniatures - makers of fine fantasy miniatures and scenics- absolutely perfect for PocketQuest.

Baccus - makers of a huge range of 6mm miniatures many of which are suitable for PocketQuest, particularly the various command packs and of course their fantasy range.

Microworld - makers of an extensive and beautiful fantasy range, again the many command packs make ideal PocketQuest miniatures.

Irregular Miniatures - another large range of 6mm fantasy miniatures, including the only place I know where you can get 6mm Halflings.

Rapier Miniatures - Make a small but great range of Greek myth monsters, great for PocketQuest.

 



 (POCKETQUEST© C.Hudson & C.Armstrong 2016)
 

30 comments:

  1. Heh heh, just got an email saying my copy of Pocket Quest is ready and in the mail.
    Super exited!
    Now whats this I hear about a game called "Xenomorph"? 8-)

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  2. Hi Stroezie, keep an eye on this page for updates I will be putting the stats up for the Daemons later today, as for Xeno, not sure as yet only just got this one out but its definitely on the horizon

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  3. I was thinking it would be great for a sci-fi crossover too.

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  4. Nice idea ! One question about the pocket quest box. After setting the minis on their base, is it possible to put everything again in the box ? or is it necessary to use another storage ?

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  5. Somewhat embarrassingly im not exactly sure, I don't have a box just the pieces as yet, and of the two people I know with the box sets one says yes its possible the other says no, its not possible once the minis are based. I will investigate further and get a definitive answer for you. Although to be honest if you intend to add extra heroes/bad guys then you will probably need separate storage at some point.

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  6. I've gone for extra storage. Kinda possible if you take the rule book out, I'd say not if you leave it in.

    Colin

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  7. it appears you can squeeze them all back in once based, see the updated FAQ above for a pic

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  8. great ! thanks a lot ! order made :)

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  9. Received yesterday !
    One remark on danger level of the dungeon. The chart precise that for 1 to 8 total characters level the dice got a -1 to see what kind of dungeon it will be. With the second chart, it seems that we get a easy dungeon with a 6, that is impossible for small noobish heroes group.
    I think low level groups may have a +1 and higher level one get a -1 on their dice to check dungeon level.
    I hope I am clear enough ;)

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    Replies
    1. I noticed the same thing but I think,reading the rest of the rules, that it is the second chart that needs to be reversed to keep everything consistent.

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    2. Hi sorry for the delay in responding, yes Stroezie is correct, just reverse the modifiers, check the FAQ/Errata section above for info about a updated pdf of the rules

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  10. another point, there is no stone golem in the game despite the stone golem on the box sleeve. :'(

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  11. I agree, bit of a bummer that. Althoug to be fair it is not listed in the box contents so you already know you won't be getting it when you buy the game.
    You can of course buy it from perfectsix... ...and add some scenic items... ...and some more monsters...and.. ;-))

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  12. Hi, this is an error on our part, sincere apologies, please contact Connor at the Miniature architect and he will send you a replacement ASAP, see the updated FAQ

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    Replies
    1. I already did, and get an answer ;) will get my golem when back in stock. It will give me a little time to paint the others !
      As their is not enough base in the box, I though to use the one provided to make game marker (such as defensive stence ...) or treasure token

      Delete
  13. Apologies to those who have e-mailed me, I have been away on holiday, I have now however replied to all outstanding e-mails and will update this page with some more FAQ's etc over the coming weekend

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  14. Ok so I just played my first game yesterday, I had a ton of fun and a few more questions.
    1. Bashing in doors. In the actions list it says 4 EP's to knock down a door, in the section on doors it says to attack the door untill you do 6HP's of damage to it. Which one is correct?

    2. Do I place a door between each tile or only between a corridor and a room?

    3.Spider swarms do lvl 1 poison damage, where are the rules for this?

    4. Instead of changing the dungeon level table it makes more sense to change the dungeon type table to 1=lightly infested and 6=heavily infested that way the modifiers are always the same for all the tables( nr of creatures, type of creatures...)

    5. Is there any chance of a forum or something where we can have these dicussions on a more structured manner.( Maybe a subforum on the perfect six furum?)

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  15. Hi Stroezie, Craig and I are meeting up tomorrow to iron out and clarify all these queries, so if you can bear with me I will answer them all tomorrow and update the rulebook and this page at the same time, but I can answer some fairly quickly:

    1, 6hP is correct the 4EP's needs to be removed
    2, between rooms and corridors only
    3, this will be clarified 9the poison rules were dropped at the last minute, but we will try and get them back in)
    4, We will look into this and get back to you
    5, not at the moment but its on our agenda

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  16. Hi Stoezie, sincere apologies for the delay, I have now just about caught up with real life stuff, so I can now spend a bit more time here.

    Firstly let me say thanks for all your contributions on various forums, and im very glad to hear you had fun playing PQ, that's the main thing achieved :-)

    I have updated the Errata/FAQ and added a new Skill to the page above, I will be sending PDF's of V3 tonight these include all the amendments listed in the Errata/FAQ sections above (but not the new rules) and the rulebook now includes a couple of character sheets.

    We hope to set up a forum in the near future for Pocketquest, Lords and Lands (the mass fantasy battle game we also produce) and Small Scale Quarterly (A free web magazine for wargaming with miniatures 15mm or smaller) but at this time I can not give you a definitive date for that, sorry.

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  17. Hi again Stroezie, I don't seem to have you e-mail address to send you the latest version, please drop me an email at the address above so I send it on to you

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  18. The page has been updated with a few new rules to cover perfect6's boulder golems and upcoming dragon knights

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  19. Another thing came up during the last game. In the discription of some spells like fireball, lightning... it says to use the range of various weapons. Is this just for maximum range or do you also need the different range modifiers. In other words do you also roll to hit and damage with these spells? I had been playing that if you make your spellcasting check the hit was automatic but some people read it differently.

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  20. Forgot to ask. Has anyone made, or are there plans for, a QRS sheet we can print off when teaching larger groups how to play?

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  21. Hi Stroezie, you are doing it right the range mentioned in some spells is for maximum range purposes the range modifiers do not apply to spells, and yes if a spell is successfully cast a spell the hit is automatic. As for a QRS i'll see what I can put together.

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  22. The Character sheet can now be downloaded from the link above.

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  23. Any chance of releasing the rules separately? I'm interested in the game, but already have a complete set of dungeon tiles and single based miniatures done in 10mm, doh!

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  24. Hi Eorling, if you want to e-mail at the address above i'll send you a copy

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  25. Updated Rules now added as a free download

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  26. Hey Chris,
    Been gearing up for some more Pocket Quest, any chance of an expanded bestiary with some of the more common dungeon monsters or maybe those rules/stats for the Rapier greek fantasy line you've hinted at once?

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  27. Hi Stroezie, im planning on adding a few more beasties fairly soon, undead, minotaurs and Medusa are definitely on my to-do list, i'll try to get them on here before the end of the month

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